Friday, April 22, 2011

Ten things Computer Science tells us about bureaucrats

Ten things Computer Science tells us about bureaucrats

Originally, the term computer applied to human beings. These days, it is increasingly difficult to distinguish reliably machines from human beings: we require ever more challenging CAPTCHAs.

Machines are getting so good that I now prefer dealing with computers than bureaucrats. I much prefer to pay my taxes electronically, for example. Bureaucrats are rarely updated, and they tend to require constant attention like aging servers.

In any case, a bureaucracy is certainly an information processing “machine”. If each bureaucrat is a computer, then the bureaucracy is a computer network. What does Computer Science tell us about bureaucrats?

  1. Bureaucracies are subject to the halting problem. That is, when facing a new problem, it is impossible to know whether the bureaucracy will ever find a solution. Have you ever wondered when the meeting would end? It may never end.
  2. Brewer’s theorem tell us that you cannot have consistency, availability and partition tolerance in a bureaucracy. For example, accounting departments freeze everything once a year. This unavailability is required to achieve yearly consistency.
  3. Parallel computing is hard. You may think that splitting the work between ten bureaucrats would make it go ten times faster, but you are lucky if it goes faster at all.
  4. One the cheapest way to improve the speed of a bureaucracy is caching. Keep track of what worked in the past. Keep your old forms and modify them instead of starting from scratch.
  5. Pipelining is another great trick to improve performance. Instead of having bureaucrats finish the entire processing before they pass on the result, have them pass on their completed work as they finish it. If you have a long chain of bureaucrats, you can drastically speed up the processing.
  6. Code refactoring is usually a waste of time. Shuffling a bureaucracy is just for show, it never improves it.
  7. Bureaucratic processes spend 80% of their time with 20% of the bureaucrats. Optimize them out.
  8. Know your data structures: a good organigram should be a balanced tree.
  9. When an exception occurs, it goes back the ranks until a manager can handle it. If the CEO cannot handle it, then the whole organization will crash.
  10. The computational complexity is often determined by looking at the loops. That is where your code will spend most of its time. In a bureaucracy, most of the work is repetitive.

0 Comments:

Post a Comment

<< Home


Support The Commons

RSS Atom Feed


follow johniac at http://twitter.com

Join Johniac's Frappr Map

johniac's Rapleaf Score